Psychopath

Background
The young Psychopath has always been torn between his two favorite pastimes: setting everything and everyone on fire and subsequently healing his victims with rudimentary band aids out of pure unfiltered insanity. The vicious cycle kept on going for 5 long years, until his studies at the Garrison Academy for Fiery and Medical Geniuses enabled him to construct himself a weapon that could satisfy both his cravings, with much relief from his fellow colleagues, his family members and the respective insurance companies.


 * Affiliation: RED
 * Likes: multitasking, the smell of barbecue
 * Dislikes: making up his mind, furniture shops

(AcidLead): Actually, he propagates his own buisness - pretty intelligent if you consider it. If he was ever out of a job he could just cook someone and then heal them. I should suggest this to the Consumer Market Creation Division. We could have shops for guys like Psycho up in a week, no less.

Abilities
HP: 120

Run Power: 1.1

M1: Heal Target

M2: Flamethrower

Down+M2: Airblast

M1+M2: Ubercharge (when fully charged)

Auto-regenerates 5 hp/sec

Strategy
As one of the few Firebug-themed classes added to INSmod, and considering the effectiveness of Infiltrator-based INSmod classes, AND considering the Healer should never be left at home, Psychopath is an almost required presence on the battlefield. Tactics aren't that hard; just be more aggressive than a normal Healer and don't forget you aren't a Firebug.